Frame Name – name the frame has. Makes it easier to identify other frames from each other. You may leave it as is, it won’t affect the tutorial.

Frame id – shows the id of the current frame.

Tap to Skip Effects – if set true, while in game, if you click anywhere, the current animation (icon fading in, text flying in etc.), will be skipped.

Enable Timer – the timer will automatically go to the next frame after X seconds has passed

Timer Amount (sec) – how many seconds to wait till to go to next frame

Darken Background - if set true, dark background will appear, covering everything except arrow, icon, text, highlight target and exceptional objects (if specified)

Fade In Background - the dark background will fade in when the frame is being played. Recommended to be used once at the beginning of the tutorial for full effect

Fade Speed - how fast do you want background to fade-in?

Add Exceptions - if set true, dark background will ignore some of the selected objects

Exceptions List - GameObjects that would be ignored by the dark background. Add them by dragging them into the window

Highlight Target – do you want to highlight target in this frame?

Target – UI GameObject that you wish to be highlighted

Detect UI Clicks – this option is available only if your UI target is a button (or has a Button component attached to it). If set true, if player presses the button, it will go to the next frame. It does not affect current OnClick() events the button has.

Point Arrow – if set true, an arrow will be pointing at your UI target

Pointing Direction – from which direction you want the button to be pointing?

Position Offset – if you want to customize the distance between the UI target and arrow

Floating Effect – if set to true, the arrow will have floating effect

Floating Range – the bigger the range, the further maximum distance arrow will float from UI target

Floating Speed – how fast arrow floats

Fade In Effect – if true, arrow will have a fade-in effect when the frame starts

Render Top-Most – if true, arrow will be rendered on top of everything

Outline – if set to true, an outline will be drawn around the UI

Outline Colour – determines what colour the outline is going to be

Outline Thickness – how thick the outline is

Use Icon – if set true, an icon will be displayed where Icon UI is residing

Icon Sprite – select what icon you want it to be

Fly In – if set true, the icon/text will fly into the scene

Fly Speed – how fast do you want icon/text to fly in?

Warp Value – how far away to teleport icon/text from its current position (to be calculated automatically in future release)

Fly In Direction –specifies from which direction should icon/text fly into the scene

Fade In Speed – specifies how fast does text/icon fade in

Use Text – if set true, a text will be displayed where Text UI is residing

Type Per Second – specifies how many characters per second are displayed

Description Text – these should contain instructions to the player. E.g. “Press this button to continue”

Play Audio – if set true, audio clip will be played when the frame starts

Audio Clip – what audio clip do you want to be played?

Expose Settings – if true, additional audio settings will be used

Mixer Group Output – which mixer group do you want audio source to belong to?

Loop – if true, audio clip will loop

Volume – change the volume of the audio clip. 1 is default. 0 is mute

  • tutorial-master/1.0/features-overview.txt
  • Last modified: 2018/06/21 18:49
  • by admin